7th Class Computer MCQ Test with Answers | Computer Science Chapter 4

MCQ's Test For Chapter 4 "Computer Science 7th Class Chapter 4 Online Test"

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Computer Science 7th Class Chapter 4 Online Test

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Question # 1

How many bytes are threre in a kilobyte.

Question # 2

What color are motion blocks in scratch.

Question # 3

What is the decimal equivalent of the binary number 1011

Question # 4

What is the most significant bit in a binary number.

Question # 5

What is the purpose of the delay block in scratch.

Question # 6

-------------- are made up of pixels.

Question # 7

What is Scratch.

Question # 8

How many important variable blcks are there in Scratch.

Question # 9

The term ........... also refers to any digital encoding system in which there are exactly two possible states.

Question # 10

What are digital images made up of.

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4th Chapter

7th Computer Science Chapter 4 Test

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7th Computer Science (English Medium) Chapter 4 Important MCQ's

Sr.# Question Answer
1 How many cardinal directions can a sprite move in Scratch.
A. 2
B. 3
C. 4
D. 5
2 What is the X-Y method used fo in Scratch.
A. To create a timer
B. To create a variable
C. To allow the user to move a sprite using arrow keys
D. To create a sound effect
3 --------------- bits together make, what we call a "byte" of the data.
A. 6
B. 7
C. 8
D. 9
4 The decimal numebr system is a numebr system that represents a number with a base of.....
A. 2
B. 3
C. 5
D. 10
5 What is the purpose of the timer in Scractch.
A. To creae a variable
B. To chagne the background color
C. To display the program as it runs
D. To measure time
6 What is the most basic funtion in any game.
A. Movement
B. Sound effects
C. Graphics
D. Storyline
7 How many bits are there in a byte of data.
A. 4
B. 8
C. 16
D. 32
8 Where do you add script blocks in Scratch.
A. Stage area
B. Block categories
C. Script area
D. Sprite list
9 What is the first step in making a sprite move.
A. Select a sprite
B. Create a new project
C. Add a background image
D. Write the script
10 The best way to remember a value when designing the program is to use a.
A. Variable
B. Value
C. Number
D. Sound

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