6th Class Computer Science Chapter 5 MCQs Test with Answers

MCQ's Test For Chapter 5 "Computer Science 6th Class Chapter 5 English Medium Online Test"

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Computer Science 6th Class Chapter 5 English Medium Online Test

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Question # 1

What is the purpose fo an assembler in assembly programming languages.

Question # 2

------- is a visual programming software.

Question # 3

How do you add a block to the Scratch program.

Question # 4

What is the variables blci category used for in Scratch.

Question # 5

How cna we run the script in Scratch.

Question # 6

What is the default character called in Scratch

Question # 7

What are programs translated in to by compilers and translators.

Question # 8

What type of translator is needed for assembly language.

Question # 9

What is he Looks blck category used for in Scratch.

Question # 10

A----------- is a set of instructions tha tar eused by the computer to perform a specific task.

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6th Computer Science English Medium Chapter 5 Test

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6th Computer Science (English Medium) Chapter 5 Important MCQ's

Sr.# Question Answer
1 What does the Sprite List in Scratch show.
A. X and Y coordinates
B. Script blocks
C. Used sprites
D. Stage background
2 What are programs translated in to by compilers and translators.
A. Data and images
B. A user interface
C. Machine languages
D. A computer language
3 What does the change size by block do int he looks block category.
A. Changes the size of the sprite by a given amount
B. Displays text in a thought bubble
C. Makes the sprite disppear
D. Plays a sound and waits for it to finish
4 What is the purpose fo an assembler in assembly programming languages.
A. To translate the code into machine language
B. To run the program
C. To stor the program
D. To debug the program
5 What type of translator is needed for assembly language.
A. High -level language translator
B. Intermediate language translator
C. Assembler program
D. Program constructs translator
6 A------- is a value that remains consistent durng the execution of a program.
A. Numbers
B. Variable
C. Constant
D. Algorithm
7 --------------- is the process to test the software to eliminae the errors in it.
A. Problem solving
B. Updating
C. Developing
D. Debugging
8 How cna we run the script in Scratch.
A. Click on the block in the Script Area
B. Click on Load from the computer
C. Click on save to computer
D. Click on the file menu
9 The ............. is where we create the program in scratech.
A. Sprite list
B. Block paletter
C. Script area
D. Stage
10 How do you add a block to the Scratch program.
A. Right click on the block
B. Press Crtl+ Z
C. Click and drag
D. Click on Load

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