6th Class Computer Science Chapter 5 MCQs Test with Answers

MCQ's Test For Chapter 5 "Computer Science 6th Class Chapter 5 English Medium Online Test"

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  • Total Questions10

  • Time Allowed10

Computer Science 6th Class Chapter 5 English Medium Online Test

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Question # 1

What is a variable in programming.

Question # 2

What is the variables blci category used for in Scratch.

Question # 3

What is Scratch used for.

Question # 4

What does the varibles category in Scratch contain.

Question # 5

What is the default character called in Scratch

Question # 6

What is the first step in developing a program.

Question # 7

------- is a visual programming software.

Question # 8

--------------- is the process to test the software to eliminae the errors in it.

Question # 9

Whaare instrcutions gives to the computer called.t

Question # 10

What are programs translated in to by compilers and translators.

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5th Chapter

6th Computer Science English Medium Chapter 5 Test

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6th Computer Science (English Medium) Chapter 5 Important MCQ's

Sr.# Question Answer
1 What is the default character called in Scratch
A. Stage
B. Sprites
C. X and Y
D. Script Area
2 What is the first step in developing a program.
A. Writing the program
B. Analyzing the problem
C. Designing the solution
D. Documenting and maintaining the program
3 What type of translator is needed for assembly language.
A. High -level language translator
B. Intermediate language translator
C. Assembler program
D. Program constructs translator
4 --------------- is the process to test the software to eliminae the errors in it.
A. Problem solving
B. Updating
C. Developing
D. Debugging
5 What does the varibles category in Scratch contain.
A. Bocks for sprite looks
B. Blocks for sprite movemnt
C. Block fo variable creating and use
D. Blocks for sprite detection
6 What is the result of bunding many programs together to perform a big task.
A. A program
B. A physical component
C. A software
D. A computer language
7 A------- is a value that remains consistent durng the execution of a program.
A. Numbers
B. Variable
C. Constant
D. Algorithm
8 What is the purpose fo an assembler in assembly programming languages.
A. To translate the code into machine language
B. To run the program
C. To stor the program
D. To debug the program
9 The ............. is where we create the program in scratech.
A. Sprite list
B. Block paletter
C. Script area
D. Stage
10 What are programs translated in to by compilers and translators.
A. Data and images
B. A user interface
C. Machine languages
D. A computer language

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