6th Class Computer Science Chapter 5 MCQs Test with Answers

MCQ's Test For Chapter 5 "Computer Science 6th Class Chapter 5 English Medium Online Test"

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Computer Science 6th Class Chapter 5 English Medium Online Test

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Question # 1

You can open the previously saved program from the computer by clicking on the....... menu.

Question # 2

A------- is a value that remains consistent durng the execution of a program.

Question # 3

What is the default character called in Scratch

Question # 4

What is the result of bunding many programs together to perform a big task.

Question # 5

What category of the blck is used to check the specified condition in Scratch.

Question # 6

What is the purpose fo an assembler in assembly programming languages.

Question # 7

What is the variables blci category used for in Scratch.

Question # 8

What is the significance of programming skills for students.

Question # 9

What does the Sprite List in Scratch show.

Question # 10

What does the varibles category in Scratch contain.

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6th Computer Science English Medium Chapter 5 Test

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6th Computer Science (English Medium) Chapter 5 Important MCQ's

Sr.# Question Answer
1 What is the variables blci category used for in Scratch.
A. Moving sprit
B. Creating variables
C. Controlling script flow
D. Playing sounds
2 The ................ category in scratch has blcks for the sprite to ask questions.
A. Looks
B. Sound
C. Operators
D. Sensing
3 What category of the blck is used to check the specified condition in Scratch.
A. Even Block
B. Look Block
C. Control Block
D. Motion Block
4 ------- is a visual programming software.
A. Word
B. Excel
C. Scratch
D. Microsfot Windows
5 What is Scratch used for.
A. Animations
B. Stories
C. Interactive Games
D. All of the above
6 What is he Looks blck category used for in Scratch.
A. Moving sprite
B. Changing sprite appearance
C. Controllig script flow
D. Playing sounds
7 What type of translator is needed for assembly language.
A. High -level language translator
B. Intermediate language translator
C. Assembler program
D. Program constructs translator
8 How cna we run the script in Scratch.
A. Click on the block in the Script Area
B. Click on Load from the computer
C. Click on save to computer
D. Click on the file menu
9 The character is Scratch is called.
A. Kodu
B. Cat
C. Sprite
D. Program
10 How do you add a block to the Scratch program.
A. Right click on the block
B. Press Crtl+ Z
C. Click and drag
D. Click on Load

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