6th Class Computer Science Chapter 5 MCQs Test with Answers

MCQ's Test For Chapter 5 "Computer Science 6th Class Chapter 5 English Medium Online Test"

Try The MCQ's Test For Chapter 5 "Computer Science 6th Class Chapter 5 English Medium Online Test"

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Computer Science 6th Class Chapter 5 English Medium Online Test

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Question # 1

A----------- is a set of instructions tha tar eused by the computer to perform a specific task.

Question # 2

Whaare instrcutions gives to the computer called.t

Question # 3

What does the Sprite List in Scratch show.

Question # 4

What is a variable in programming.

Question # 5

How cna we run the script in Scratch.

Question # 6

What type of translator is needed for assembly language.

Question # 7

Who introduced the idea of internally stored programs in computers.

Question # 8

What does the change size by block do int he looks block category.

Question # 9

What is a program.

Question # 10

What does the varibles category in Scratch contain.

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6th Computer Science English Medium Chapter 5 Test

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6th Computer Science (English Medium) Chapter 5 Important MCQ's

Sr.# Question Answer
1 You can open the previously saved program from the computer by clicking on the....... menu.
A. View
B. Edit
C. File
D. Save
2 ------- is a visual programming software.
A. Word
B. Excel
C. Scratch
D. Microsfot Windows
3 How cna we run the script in Scratch.
A. Click on the block in the Script Area
B. Click on Load from the computer
C. Click on save to computer
D. Click on the file menu
4 What is the purpose fo an assembler in assembly programming languages.
A. To translate the code into machine language
B. To run the program
C. To stor the program
D. To debug the program
5 What is a variable in programming.
A. A constant value
B. A syntax rule
C. A memory location with a name
D. A changeable value
6 A----------- is a set of instructions tha tar eused by the computer to perform a specific task.
A. Decision smaking
B. Tasks
C. Program
D. Instructions
7 What is the result of bunding many programs together to perform a big task.
A. A program
B. A physical component
C. A software
D. A computer language
8 The ............. is where we create the program in scratech.
A. Sprite list
B. Block paletter
C. Script area
D. Stage
9 How do you add a block to the Scratch program.
A. Right click on the block
B. Press Crtl+ Z
C. Click and drag
D. Click on Load
10 What is the first step in developing a program.
A. Writing the program
B. Analyzing the problem
C. Designing the solution
D. Documenting and maintaining the program

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